“Carna”
3D texturing project
Maya, Photoshop, 3D body paint
modeled by Insun Kwon
There are 8 subsurface scattering maya shaders on this character. Most of these shaders are set up in a similiar fashion. Maps consist of displacement, bump, overall color, epidermal scatter color, subdermal scatter color, secondary specular color, secondary weight, primary color, and primary weight.